March 2012
38 posts
Mar 29th
65 notes
Mar 29th
1,944 notes
Mar 28th
8 notes
Mar 25th
3 notes
Mar 25th
1,424 notes
Mar 23rd
821 notes
Mar 22nd
25 notes
Mar 19th
15,917 notes
Mar 18th
78 notes
Mar 17th
2,216 notes
Mar 16th
645 notes
Mar 16th
60 notes
Mar 16th
151 notes
Mar 16th
16 notes
Mar 16th
51 notes
Mar 14th
60 notes
Mar 14th
4 notes
Mar 13th
134 notes
Anonymous asked: *sweetly caresses your manly chest*
Mar 10th
Mar 10th
16 notes
Mar 9th
1 note
Mar 9th
8 notes
Mar 9th
598 notes
Mar 9th
859 notes
Mar 9th
285 notes
Mar 7th
34 notes
Reblog with a male doll of yourself →
poponume: runrabbitjunk:
Mar 6th
3,111 notes
Mar 6th
447 notes
Mar 5th
20,973 notes
Mar 4th
48 notes
Mar 4th
1,159 notes
Pixel Commissions
Just check here now. Prices can be based off of piece Pixel Size constitutes the width and height of the character. The base frame is the first frame of the sprite. If you don’t want the sprite to be animated, that will be the price of the sprite. Otherwise, every frame after will add to the price. On larger sprites, the keyframe is a frame in the animation that needs to be completely...
Mar 4th
7 notes
Mar 3rd
534 notes
Mar 3rd
34 notes
animatedscreenshots:                 Super Metroid
Mar 2nd
27 notes
Mar 1st
113 notes
Mar 1st
112 notes
Mar 1st
43 notes